ABOUT THE GAME
In an alternative 16th century, where the majority of the population are youths, eight unique and diverse juvinile warriors will explore their world for the first time in human history. Choose from a roman warrior far ahead of his time, a tomboy spanish swordswoman who wishes to escape her constraining society, a boisterous samurai who will be put to the ultimate test, and many more fascinating characters.
The action is viewed from behind your character as you face your opponent head-on. You will engage in fantastic one-on-one battles that reward fast-paced reflexes to slice, block, chop, parry, and stab the opposition.
With an easy control scheme comprising of two buttons and 4 directions, you'll be battling like a true warrior in no time. the four-way directions are used for defense while your buttons provide the offense.
For those who are willing to learn the game's intricacies, stats and frame data are available to inspect for each character. In addition, 4 playstyles known as Disciplines can be selected that will alter your character's stats for fine-tuning the way you play. Give your character more power, make them faster, or increase their defense. The right discipline is there for your needs.
Take the battles online or keep them local with friends. Train in the practice mode to improve your skills or take a break with various mini-games. Customize your character's colors in the color editor and create your own AI-controlled opponent to unleash your creation for others players.
About Toolkitz and Child Arms
I have been creating games as a hobby since 2001 and created Toolkitz in 2012. Many projects have come and gone over the years but Child Arms is the most ambitious project yet. With the concept conceived in 2004, formed in 2014, and finally beginning production in 2019, this game aims to put everything that I have learned from the past 2 decades.
But the ambition for this game goes beyond just this title alone. The scope of this game alone is so large that I had to split it into 3 parts, with this game being the first. With a studio doing art and a composer on board, we are a small team trying to make an amazing game, but we can't do it without the support of a community. That is why I am working hard to make Child Arms the best game it can be and become more than just an indie game, but something far greater.
Your support is highly appreciated in this early stage of development.